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The Game
One day, Luigi received an unexpected message: You've won a huge mansion! Naturally he got very excited and called his brother, Mario. "Mario it's me, Luigi. I won myself a mansion, and we'll celebrate, what do you say?"
Luigi tried to follow the map to his new mansion, but that night was dark, and he became hopelessly lost in an eerie forest along the way. Finally, he came upon a gloomy mansion on the edge of the woods. According to the map, this mansion seemed to be the one Luigi was looking for.
As soon as Luigi set foot on the mansion, he started to feel nervous. Mario, who should have arrived first, was nowhere to be seen. Not only that, but there were ghosts in the mansion!
Suddenly, a ghost lunged at Luigi! "Mario! Help meee!" That's when a strange old man with a vacuum cleaner on his back appeared out of nowhere! This strange fellow managed to rescue Luigi from the ghosts, then the two of them escaped...
It just so happened that the old man, Professor Elvin Gadd, who lived near the house, was researching his favorite subject, ghosts. Luigi told Professor E. Gadd that his brother Mario was missing, so the professor decided to give Luigi two inventions that would help him search for his brother.
Luigi's not exactly known for his bravery. Can he get rid of all the prank-loving ghosts and find Mario.
Items
- Treasure
Throughout the mansion, you will come across several varieties of treasure
items. The more you collect, the higher your rank will be at the end of the
game. Here is a chart with the items and the amount they are worth.
Name Amount (G)
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Gold Coin 5,000
Paper Bill 20,000
Gold Bar 100,000
Blue Gem 500,000
Green Gem 800,000
Red Gem 1,000,000
Diamond 2,000,000
Pink Diamond 5,000
Gold Diamond 20,000,000
Large Pearl 1,000,000
Medium Pearl 100,000
Small Pearl 50,000
- Heart
Hidden in various pieces of furniture and other nooks are Hearts. This item
regenerates some of Luigi's health. Smaller ones heal 20HP, while large Hearts give 50HP.
- Poison Mushroom
Usually dropped by bosses, Poison Mushrooms shrink Luigi when he touches
them. He will also drop several Gold Coins in the process. While in his tiny form, Luigi cannot use his vacuum. This effect wears off in a short length of time.
- Key
A Key opens up a certain locked door. Check your floor map to see which door it's for. After defeating bosses, you're given a special Key that opens up a new area of the mansion.
- Fire Element Medal
Location: Mirror Room (1F)
The Fire Element Medal allows Luigi to suck up fire spirits and use their
fiery properties as an attack from his vacuum cleaner. The flames can be used to weaken ghosts with an ice element and also to destroy phony doors.
- Water Element Medal
Location: Kitchen (1F)
Same as the above, but for water spirits. The water can be used against
ghosts with a fire element. Try watering plants around the mansion for extra treasure!
- Ice Element Medal
Location: Tea Room (2F)
Same as the above, but for ice spirits. The ice element is effective against water element ghosts.
- Mario's Hat
Location: Laundry Room (1F)
Give it to Madam Clairvoya to learn more about Mario's situation.
- Mario's Letter
Location: Courtyard (1F)
Give it to Madam Clairvoya to learn more about Mario's situation.
- Mario's Star
Location: Observatory (2F)
Give it to Madam Clairvoya to learn more about Mario's situation.
- Mario's Glove
Location: Projection Room (1F)
Give it to Madam Clairvoya to learn more about Mario's situation.
- Mario's Shoe
Location: The Twins' Room (2F)
Give it to Madam Clairvoya to learn more about Mario's situation.
Portrait Ghosts
- Neville
Location: Study (2F)
Description: Neville spends his afterlife reading all the books he missed while living.
- Lydia
Location: Master Bedroom (2F)
Description: She's stashed her secret savings away to prepare for her long afterlife.
- Chauncey
Location: Nursery (2F)
Description: He cries loudly and never sleeps through the night, but since he was born a ghost, this seems natural.
- The Floating Whirlindas
Location: Ball Room (1F)
Description: Once the local waltz champions, they can no longer compete since their feet don't touch the floor.
- Shivers
Location: Hallway (1F)
Description: He wanders the house, endlessly searching for his master's will. He hopes he's included in it!
- Melody Pianissima
Location: Conservatory (1F)
Description: Despite playing moving melodies, she has a surly disposition. Oddly enough, she loves video games.
- Madame Clairvoya
Location: Fortune Teller's Room (1F)
Description: Her close connection to the spirit world lets her see nearly 49 days into the future.
- Mr. Luggs
Location: Dining Room (1F)
Description: He prefers all-you-can-eat buffets to three meals a day. He ate himself to death but still wasn't satisfied.
- Spooky
Location: Boneyard (1F)
Description: This creepy canine will sink its chops into any seemingly edible thing in sight.
- Bogmire
Location: Graveyard (1F)
Description: A product of the mansion's fear and despair, he's not sure who to fear or what to despair of these days.
- Biff Atlas
Location: Rec Room (1F)
Description: This kind body builder loves muscles and lillies. Why lillies? They symbolize purity.
- Miss Petunia
Location: Bathroom (2F)
Description: The Miss Ghost runner-up from six years ago, she hasn't had done much modeling work lately.
- Nana
Location: Nana's Room (2F)
Description: She's still knitting the scarf she never finished in life. It now stretches to 871 feet.
- Slim Bankshot
Location: Billiards Room (1F)
Description: Slim's a legend in the world of competitive pool. Too bad he's never played a living soul.
- Henry & Orville
Location: The Twins' Room (2F)
Description: The twins like to play hide and seek, but since they both hide, the game never seems to end.
- Boolossus
Location: Balcony (3F)
Description: When the shy, timid Boos get together, they body and their attitude get BIG!
Jarvis
Location: Ceramics Studio (3F)
Description: He loves his antique jars so much that he now lives in one. He can hardly contain himself!
- Sue Pea
Location: Guest Room (2F)
Description: What was meant to be a short nap seems to have turned into eternal rest for sweet Sue Pea.
- Vincent Van Gore
Location: The Artist's Studio (3F)
Description: Despite failing to sell a single painting in 30 years, this stubborn man refuses to let his art die.
- Uncle Grimmly
Location: Wardrobe Room (2F)
Description: Adrift in the darkness, he tends to keep to himself, which suits the rest of the family just fine.
- Clockwork Soldiers
Location: Clockwork Room (3F)
Description: They once belonged to a tightly-wound toy collector, but now they march on their own without any winding.
- Sir Weston
Location: Cold Storage (BF)
Description: This strange fellow's icy abode may be the reason he hasn't warmed up to being a ghost.
Floor Maps
Basement
_____
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|_E_|_ _ _|
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_____| |_____
| D | | C | A. Cold Storage
|_____| |_____| B. Cellar
| | |_____| C. Breaker Room
| | | | D. Pipe Room
| A | | B | E. Bottom of the Well
|_____|_|_____| F. Sercet Altar
1st Floor
_____ _________________________
| |___ _ _________S_________| A. Butler's Room
| N | P | | Q | R | B. Hidden Room
| |___| |_________|___ _____| C. Foyer
|_____|_O_|_________ ___|_____| D. Fortune
| | | | | | Teller's Room
| | | | | J | E. Mirror Room
| M | L | K | |_________| F. Laundry Room
|_____|__ _____|____| | | G. Kitchen
| G | H | | I | H. Dining Room
|_____ __|__________| |___ _____| I. Ball Room
|__F__|_____ _______ _____|_____| J. Storage Room
| | | | | | K. Billiards Room
| A | B | C | D | E | L. Projection Room
|_____|_____|_______|_____|_____| M. Boneyard
N. Graveyard
O. Washroom
P. Bathroom
Q. Conservatory
R. Rec Room
S. Courtyard
2nd Floor
___ _ _________ _________
| N | | O | P | A. Nursery
|___| |_________|_________| B. The Twins' Room
_|_M_|_ _______ ___|__ __| C. Sitting Room
| | L | K | | J | I| D. Guest Room
___|_|_____|_______| |______|__| E. Master Bedroom
| | | | | | F. Study
| E | F | G | | H | G. Parlor
|_____|_____|_______| |_________| H. Sealed Room
|_____ _____|_______|_____ _____| I. Observatory
| | | | | | J. Astral Room
| A | B | | C | D | K. Anteroom
|_____|_____| |_____|_____| L. Wardrobe Room
M. Washroom
N. Bathroom
O. Nana's Room
P. Tea Room
3rd Floor
______________________
| | A. Armory
| | B. Telephone Room
| G | C. Safari Room
| | D. The Artist Studio
_____|_ _ __________ _ _____| E. Clockwork Room
| | | | | | F. Ceramics Studio
| F | | E | | D | G. Balcony
|_______| |__________|_|_____|
| | | | |_____|
| A | | B | | C |
|_______|_|__________|_|_____|
Roof
_____________________________
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|_____ _____ _____ _____|
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