Luigi's Mansion
Luigi's Mansion
Luigi's Mansion
Luigi's Mansion
Luigi's Mansion
Luigi's Mansion [return to the foyer] [the mansion] [affiliates] [ghosts list] [ghosts cleanup] [search the mansion] [the paintings] [read before searching the mansion] [ask professor e. gadd]

The Mansion

The Game
One day, Luigi received an unexpected message: You've won a huge mansion! Naturally he got very excited and called his brother, Mario. "Mario it's me, Luigi. I won myself a mansion, and we'll celebrate, what do you say?"

Luigi tried to follow the map to his new mansion, but that night was dark, and he became hopelessly lost in an eerie forest along the way. Finally, he came upon a gloomy mansion on the edge of the woods. According to the map, this mansion seemed to be the one Luigi was looking for.

As soon as Luigi set foot on the mansion, he started to feel nervous. Mario, who should have arrived first, was nowhere to be seen. Not only that, but there were ghosts in the mansion!

Suddenly, a ghost lunged at Luigi! "Mario! Help meee!" That's when a strange old man with a vacuum cleaner on his back appeared out of nowhere! This strange fellow managed to rescue Luigi from the ghosts, then the two of them escaped...

It just so happened that the old man, Professor Elvin Gadd, who lived near the house, was researching his favorite subject, ghosts. Luigi told Professor E. Gadd that his brother Mario was missing, so the professor decided to give Luigi two inventions that would help him search for his brother.

Luigi's not exactly known for his bravery. Can he get rid of all the prank-loving ghosts and find Mario.


  1. Treasure
    Throughout the mansion, you will come across several varieties of treasure items. The more you collect, the higher your rank will be at the end of the game. Here is a chart with the items and the amount they are worth.

    Name               Amount (G)
    Gold Coin               5,000
    Paper Bill             20,000
    Gold Bar              100,000
    Blue Gem              500,000
    Green Gem             800,000
    Red Gem             1,000,000
    Diamond             2,000,000
    Pink Diamond            5,000
    Gold Diamond       20,000,000
    Large Pearl         1,000,000
    Medium Pearl          100,000
    Small Pearl            50,000
  2. Heart
    Hidden in various pieces of furniture and other nooks are Hearts. This item regenerates some of Luigi's health. Smaller ones heal 20HP, while large Hearts give 50HP.
  3. Poison Mushroom
    Usually dropped by bosses, Poison Mushrooms shrink Luigi when he touches them. He will also drop several Gold Coins in the process. While in his tiny form, Luigi cannot use his vacuum. This effect wears off in a short length of time.
  4. Key
    A Key opens up a certain locked door. Check your floor map to see which door it's for. After defeating bosses, you're given a special Key that opens up a new area of the mansion.
  5. Fire Element Medal
    Location: Mirror Room (1F)
    The Fire Element Medal allows Luigi to suck up fire spirits and use their fiery properties as an attack from his vacuum cleaner. The flames can be used to weaken ghosts with an ice element and also to destroy phony doors.
  6. Water Element Medal
    Location: Kitchen (1F)
    Same as the above, but for water spirits. The water can be used against ghosts with a fire element. Try watering plants around the mansion for extra treasure!
  7. Ice Element Medal
    Location: Tea Room (2F)
    Same as the above, but for ice spirits. The ice element is effective against water element ghosts.
  8. Mario's Hat
    Location: Laundry Room (1F)
    Give it to Madam Clairvoya to learn more about Mario's situation.
  9. Mario's Letter
    Location: Courtyard (1F)
    Give it to Madam Clairvoya to learn more about Mario's situation.
  10. Mario's Star
    Location: Observatory (2F)
    Give it to Madam Clairvoya to learn more about Mario's situation.
  11. Mario's Glove
    Location: Projection Room (1F)
    Give it to Madam Clairvoya to learn more about Mario's situation.
  12. Mario's Shoe
    Location: The Twins' Room (2F)
    Give it to Madam Clairvoya to learn more about Mario's situation.

Portrait Ghosts

  1. Neville
    Location: Study (2F)
    Description: Neville spends his afterlife reading all the books he missed while living.
  2. Lydia
    Location: Master Bedroom (2F)
    Description: She's stashed her secret savings away to prepare for her long afterlife.
  3. Chauncey
    Location: Nursery (2F)
    Description: He cries loudly and never sleeps through the night, but since he was born a ghost, this seems natural.
  4. The Floating Whirlindas
    Location: Ball Room (1F)
    Description: Once the local waltz champions, they can no longer compete since their feet don't touch the floor.
  5. Shivers
    Location: Hallway (1F)
    Description: He wanders the house, endlessly searching for his master's will. He hopes he's included in it!
  6. Melody Pianissima
    Location: Conservatory (1F)
    Description: Despite playing moving melodies, she has a surly disposition. Oddly enough, she loves video games.
  7. Madame Clairvoya
    Location: Fortune Teller's Room (1F)
    Description: Her close connection to the spirit world lets her see nearly 49 days into the future.
  8. Mr. Luggs
    Location: Dining Room (1F)
    Description: He prefers all-you-can-eat buffets to three meals a day. He ate himself to death but still wasn't satisfied.
  9. Spooky
    Location: Boneyard (1F)
    Description: This creepy canine will sink its chops into any seemingly edible thing in sight.
  10. Bogmire
    Location: Graveyard (1F)
    Description: A product of the mansion's fear and despair, he's not sure who to fear or what to despair of these days.
  11. Biff Atlas
    Location: Rec Room (1F)
    Description: This kind body builder loves muscles and lillies. Why lillies? They symbolize purity.
  12. Miss Petunia
    Location: Bathroom (2F)
    Description: The Miss Ghost runner-up from six years ago, she hasn't had done much modeling work lately.
  13. Nana
    Location: Nana's Room (2F)
    Description: She's still knitting the scarf she never finished in life. It now stretches to 871 feet.
  14. Slim Bankshot
    Location: Billiards Room (1F)
    Description: Slim's a legend in the world of competitive pool. Too bad he's never played a living soul.
  15. Henry & Orville
    Location: The Twins' Room (2F)
    Description: The twins like to play hide and seek, but since they both hide, the game never seems to end.
  16. Boolossus
    Location: Balcony (3F)
    Description: When the shy, timid Boos get together, they body and their attitude get BIG!
  17. Jarvis
    Location: Ceramics Studio (3F)
    Description: He loves his antique jars so much that he now lives in one. He can hardly contain himself!
  18. Sue Pea
    Location: Guest Room (2F)
    Description: What was meant to be a short nap seems to have turned into eternal rest for sweet Sue Pea.
  19. Vincent Van Gore
    Location: The Artist's Studio (3F)
    Description: Despite failing to sell a single painting in 30 years, this stubborn man refuses to let his art die.
  20. Uncle Grimmly
    Location: Wardrobe Room (2F)
    Description: Adrift in the darkness, he tends to keep to himself, which suits the rest of the family just fine.
  21. Clockwork Soldiers
    Location: Clockwork Room (3F)
    Description: They once belonged to a tightly-wound toy collector, but now they march on their own without any winding.
  22. Sir Weston
    Location: Cold Storage (BF)
    Description: This strange fellow's icy abode may be the reason he hasn't warmed up to being a ghost.

Floor Maps

       |     |
    ___|     |
   |_E_|_ _ _|
         | |
         | |
         | |
         | |
    _____| |_____
   |  D  | |  C  |  A. Cold Storage
   |_____| |_____|  B. Cellar
   |     | |_____|  C. Breaker Room
   |     | |     |  D. Pipe Room
   |  A  | |  B  |  E. Bottom of the Well
   |_____|_|_____|  F. Sercet Altar

1st Floor _____ _________________________ | |___ _ _________S_________| A. Butler's Room | N | P | | Q | R | B. Hidden Room | |___| |_________|___ _____| C. Foyer |_____|_O_|_________ ___|_____| D. Fortune | | | | | | Teller's Room | | | | | J | E. Mirror Room | M | L | K | |_________| F. Laundry Room |_____|__ _____|____| | | G. Kitchen | G | H | | I | H. Dining Room |_____ __|__________| |___ _____| I. Ball Room |__F__|_____ _______ _____|_____| J. Storage Room | | | | | | K. Billiards Room | A | B | C | D | E | L. Projection Room |_____|_____|_______|_____|_____| M. Boneyard N. Graveyard O. Washroom P. Bathroom Q. Conservatory R. Rec Room S. Courtyard 2nd Floor ___ _ _________ _________ | N | | O | P | A. Nursery |___| |_________|_________| B. The Twins' Room _|_M_|_ _______ ___|__ __| C. Sitting Room | | L | K | | J | I| D. Guest Room ___|_|_____|_______| |______|__| E. Master Bedroom | | | | | | F. Study | E | F | G | | H | G. Parlor |_____|_____|_______| |_________| H. Sealed Room |_____ _____|_______|_____ _____| I. Observatory | | | | | | J. Astral Room | A | B | | C | D | K. Anteroom |_____|_____| |_____|_____| L. Wardrobe Room M. Washroom N. Bathroom O. Nana's Room P. Tea Room 3rd Floor ______________________ | | A. Armory | | B. Telephone Room | G | C. Safari Room | | D. The Artist Studio _____|_ _ __________ _ _____| E. Clockwork Room | | | | | | F. Ceramics Studio | F | | E | | D | G. Balcony |_______| |__________|_|_____| | | | | |_____| | A | | B | | C | |_______|_|__________|_|_____| Roof _____________________________ | | | | | |___| | | | | | | | |_____ _____ _____ _____| | | | | | | |_| |_| |_|

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